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Substance Designer Cost

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Adobe has changed the licensing for the Substance tools: texturing painting software Substance Painter, material authoring software Substance Designer and new app Substance Alchemist. When buying via the product website, the three applications are now only available on subscription, although perpetual Indie licences of Substance Painter. Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I'd definitely recommend checking it out. Mike Voropaev 3D generalist Art by Mike Voropaev.

Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality. We are aware that the difference between Substance Painter and Substance Designer might be hard to grasp for newcomers and we are actively working on this issue!:) Also, If you need any help on the software, we have free online courses and tutorials on Substance Academy! The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects.

Earlier this summer, we started talking about our plans to bring content to Substance Live. Substance Source is now here.

If there is a driving force at Allegorithmic, it is the respect we have for artists.

And it is that very respect that led us to develop tools that are here to help artists in their creative journey. The Substance tools are not designed to impose a particular workflow, technique or style. They don't trap creators in a walled garden – regardless of how beautiful walled gardens can be.

Artists should be FREE and this freedom should be inalienable. Tools should adapt to the artist, not the opposite. I certainly hope the Substance toolset reflects that philosophy and serves only to empower artists.

Now we also believe that artists need inspiration, as well as the fundamental elements necessary for creation, including samples and references that help ignite the process, or simply make it more efficient and focused on what truly matters.

Cost

Artists need sources for all these things.

Today I am particularly excited because we are introducing Substance Source.

Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn't impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content.

So we have started gathering a large, versatile set of materials, created by us as well as by selected partners. This library will grow continuously. We are also in contact with more partners to grow the ecosystem of styles and techniques, while focusing on what truly matters to artists.

Of course, the word 'free' has two meanings. We wanted to build around both of them, so we are providing access to Substance Source at no extra charge to all Substance Live subscribers since freedom and inspiration are the heart and soul of Allegorithmic.

Substance Designer Download

Substance Source is one more branch of the ecosystem of texture and material creation initiated by the tools you know. We hope you like what you find there, and that this proves both empowering and liberating.

– Sébastien Deguy
Founder & CEO – Allegorithmic

A Physically Based Material Library with Something for Everyone
Substance Source is a library of physically based materials packed with assets for taking your texturing, material-making and 3D art even further.

There is something for everyone in Substance Source, from procedural Substance materials to hand-painted materials to 100% physically based scans. Regardless of your style, creative vision or workflow, Substance Source works for you.

Ever-Growing
Substance Source will grow continuously with regular additions of new assets and the addition of new parameters and options to existing materials. Thanks to an implementation of Sketchfab's 3D visualization technology, users can look over assets from any angle.

Customizable for All Your Projects
Generate infinite variations from a single .sbsar file. Get all outputs needed for any workflow: Classic, PBR metallic, roughness, specular and gloss.

Game Engine and Renderer Ready
Use the Substance material anywhere or export the textures to any game engine or renderer.

PRICING

Substance Source is now part of Substance Live. If you're a subscriber to Substance Live, content is now included in your monthly plan:

Substance Live Indie
Substance Live Indie subscribers now have 30 downloads a month included in their plan at no additional charge: the plan is still priced at $19.90 per month. Just log in to Substance Source using your current Substance Live account information to start downloading assets.

Substance Designer Costumes

Substance Live Pro
We are also rolling out Substance Live Pro for our pro customers (annual revenues between $100K and $5M). Substance Live Pro includes the same access to the latest versions of the Substance toolset, plus 50 downloads a month from Substance Source, for $99/month. (Get more information about Substance Live.)

Substance Designer Tutorial

Substance Source for Pro/Studio and Enterprise
Pro/Studio customers can make a one-time purchase of access to Substance Source from the Allegorithmic website.





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